aruru: (Utena)
[personal profile] aruru
Oh wow, it's been like what - more than 2 months? - since my last post. O_o Oops. Some of you might've noticed that I was still around lurking and replying sporadically, though. Still, I'm sorry if I made anyone worry! ^^;

There have been a few things going on with me in "real" life, including one which may lead to my having less time to putz about online in the near future. I may or may not discuss them here some other time, depending on my mood/whim. We'll see.



Anyway, in gaming news, I bought Persona 3 back on Wednesday. I didn't get to actually play it until today, though. I did, however, check out the extra goodies it came with in the meantime. The artbook was pretty good, though short, and I rather liked the soundtrack CD. More companies should add extra swag of this quality to their games! :D

As for the game itself, I only played through the tutorial run in Tartarus and to the next day, in which I shopped for some new armor/shoes and healing items (I got lucky and received an extra 1000 yen to spend when I visited the shrine beforehand and tried out getting my fortune told. AND I also got an Academics boost when I made an offering during that visit. w00t! :D), and checked out a little bit of the town before quitting for dinner.

So, first impressions of the game:

- Voice acting, though not superb, isn't bad at all. I'm not cringing at anyone I've met yet, at least.

- Thus far, all of the main cast members I've met seem like they're going to be pretty cool people. I think I'm going to like them all.

- Speaking of which, thus far, it's looking like Junpei'll be my favorite. I know it's a little early to tell for sure, but I guess I just have a soft spot for the class clown. ^_^

- Battling looks like it's going to be plenty of fun, even though I don't get to control anyone but the main hero. Hopefully the other members' AIs are good - I haven't really tried out the Tactics command yet to see.

- I really wish you could check the party's equipment all at once rather than having to ask each chara individually to see their respective inventory and stats. I know they're trying to get you into the whole "camaraderie" feel, but it's slightly annoying to have to go one by one. :\

- Lastly, I have to agree with [livejournal.com profile] ruaki that, while at first glance, it seems amusingly WTF, the whole "shooting yourself in the head with a fake gun to 'kill' your consciousness and summon the unconscious (aka Persona)" bit is really good symbolism. Go game designers! :D

That's about it for now. Oh, and in case anyone's wondering, I called the hero Kai Aomori. "Kai" just because I like the name and the character "looks" like the name fits him, and "Aomori" in honor of [livejournal.com profile] rikoshi's time as an ESL teacher there so many years ago. All hail the Frozen Land of Tsugaru! ;)




ETA: My bad, it was only a month since I was "absent" from my journal. I keep reading the dates backwards. ^^; Still, if I worried anyone, apology still stands.

Date: 2007-08-20 07:55 am (UTC)
From: [identity profile] aruru.livejournal.com
Ah, I had no idea about that! I had noticed that you could change the equipment by talking to them (Which as I said in the post, kinda irks me because you have to go one-by-one rather than having them all in one handy menu.), but I had assumed that the item inventory I had was for the entire party. That's kinda cool, even if unpredictable.

Yeah, I think the inmersion into anime and Japanese culture has had something to do with things changing. That, and as I said, the fact that a lot of the original "videogame generations" are older now - companies are realizing that while "kid" games are still fun for a lot of us, we also want to see things that reflect/appeal to the "grownup" world. Or something.

And yeah, the rating system seems a bit inefficient/arbitrarily handled at times. At least it's not the government regulating it, though - that would've likely been worse, possibly even killing the industry. That's why I'm not too hard on the companies' decision to self-regulate, even with its flaws.

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